Strong Two Clubs
Posted: 21 May 2021, 15:32
Say you have this hand:
♠ A9
♥ AK983
♦ A8
♣ KQ108
Good enough for 2♣?
I like the Bridge Bum site for answering questions like this one. It says you can open 2♣ if you are a trick short of game. I'd say this hand qualifies. If partner has as little as three hearts with the ♥Q or either missing King, game is a good bet while they would pass a 1♥ opening.
For responses to 2♣ the article describes three methods.
1. 2♦ "waiting" with 0-7 HCP.
2. 2♦ waiting with 4+ HCP, and 2♥ negative with 0-3 HCP.
3. Control-showing responses.
The article seems to mostly focus on #1, especially in the descriptions of responder's rebids. Cheaper minor as a second negative seems useful but it will present a problem with the hand above; what's your bid after 2♣ - 2♦ - 2♥ - 3♣? You're already too high with no known fit.
My current favorite is #2. It seems useful to distinguish strength right away at that level. Also I like 2♣ to be game-forcing unless balanced, and for lesser hands will open at the 1-level and hope somebody else bids.
#3 is not appealing because showing controls is for slam bidding whereas your immediate problem is finding a game if there is one.
Big Club systems have more promise for solving problems like this.
♠ A9
♥ AK983
♦ A8
♣ KQ108
Good enough for 2♣?
I like the Bridge Bum site for answering questions like this one. It says you can open 2♣ if you are a trick short of game. I'd say this hand qualifies. If partner has as little as three hearts with the ♥Q or either missing King, game is a good bet while they would pass a 1♥ opening.
For responses to 2♣ the article describes three methods.
1. 2♦ "waiting" with 0-7 HCP.
2. 2♦ waiting with 4+ HCP, and 2♥ negative with 0-3 HCP.
3. Control-showing responses.
The article seems to mostly focus on #1, especially in the descriptions of responder's rebids. Cheaper minor as a second negative seems useful but it will present a problem with the hand above; what's your bid after 2♣ - 2♦ - 2♥ - 3♣? You're already too high with no known fit.
My current favorite is #2. It seems useful to distinguish strength right away at that level. Also I like 2♣ to be game-forcing unless balanced, and for lesser hands will open at the 1-level and hope somebody else bids.
#3 is not appealing because showing controls is for slam bidding whereas your immediate problem is finding a game if there is one.
Big Club systems have more promise for solving problems like this.